This Activity allows learners to take the learning process in their own hands, as they play but also create their own games. The game has matching pairs of what are clickable tiles, or blocks. The card pairs are composed of text, sound or images. The children turn over the cards to match words, words and sounds, words and pictures, or pictures and sounds. There are a few default games loaded. These images, sounds and text can be extended to animations or movie snippets. Players of Memorize can play together across multiple machines.
Memorize comes with two modes, Play, and Edit game. In Edit game you can make a brand new Memorize game, or edit one of the demo games supplied.
In Play mode the Activity has three sets of tiles for demo games, Numbers, Letters and Sounds. Memorize supports Sharing so you can play the game with others.
The image below shows the Letters demo being selected, and play in progress. Notice that the unturned tiles, are in two sets, tiles are numbered with a 1 in the top part of the gameboard, and with a 2 in the lower half. This is called a Grouped tile game.
(In the Sounds demo, there is an example of an Ungrouped game, that is, the tiles are randomly spread over the gameboard.)
The player has already matched two pairs, by clicking on the tiles. Matched tiles are highlighted and a score is shown on the left side. If the pair of tiles do not match, they are flipped back over after a short time, in which you try to memorize them.
When you play a Grouped tile game, the prompt will be in the top half of the gameboard, and the answer will be hidden under one of the squares in the bottom half. You have to guess where the matching tile might be. Move the cursor down and notice that the bottom rows are now ‘live’ –each square is highlighted as you cross it. Select your guess. After you have made a few guesses, you will start to remember where the matching tiles might be.
Toolbar tabs and buttons in Play do the following:
Pressing the Edit game button, results in editing the existing game. If you open Memorize from Resume, that is, an existing named file, and press the Edit game button, you will change that file, and the older file will be overwritten in the Journal. In this case the older game is lost.
To create a fresh game, open Memorize, from the Home View, Start new. Press the Activity tab. Type in a name for the game.
Memorize will remind you of this difference in behavior. If you rename an existing game, and then press the Clear all tiles button, you will be prompted Do you want to ... . If you press Clear, this will overwrite the previous game in your Journal. (You cannot overwrite a demo game itself. The demo games will always be there if you choose to edit a demo game, and clear its tiles.)
It is good if you have some image files in your Journal, or on a USB stick. If none are available you could make some with Paint, see the tutorial below.
This image shows a game being created. The right side, represents the new contents for the gameboard. So far we have Tux and his image. The left side represents the work space. A picture of a sunset has been selected from the Journal, and the text “Sunset” has been entered into the box marked Text:. The cursor has selected Add new pair, and when pressed, the new pair will transfer to the gameboard section on the right.
Toolbar tabs and buttons in Edit game do the following:
Match different tiles | Match identical tiles | ||
Grouped tiles game | Ungrouped game | ||
Clear all tiles |
If you look to the top of the toolbar in our example above, you will see this game is a Match different tiles and an Ungrouped game.
Looking at the image below starting from top left, clockwise, shows some of the steps in selecting contents for the game. In the first image 1 within the work space are the Add item buttons. The Insert picture button has been used to open the Journal, and select a Tux image.
Next 2 the text “Tux” was entered in the text box, and also the Speak text icon was selected. Now, the two tiles are ready to Add as new pair to the gameboard section on the right.
With all the images loaded 3 press Play, the hovering cursor reveals Play game. The final image 4 shows the game in play. Notice that when the Pronounce text button has been selected Speak’s eyes watch play.
The add item buttons, within the work space:
This image shows just the left side of the screen, the work space.
The Preview will show the new tile, like this, with no content, or with whatever has been selected.
Text can be entered directly into the box under Text:.
In this tutorial, you will learn how to create and play a Memorize Activity matching colors. This is a Match identical tiles game. You will learn how to upload an image and add text.
Before beginning, save eight color fills using the Paint activity. In Paint, use the Bucket tool to fill the whole space with a color, and name and save the image. The color image saved from the Paint activity is in rectangular in shape. The Memorize activity uses a square picture image aligned from the upper left.
Working in the work space, which will now only have one tile pane,
- Click Insert picture.
- Select and click the image file with your color from the Journal.
- Type in the name of the color you just chose in the Text: box.
- Click Add as new pair. A new pair of tiles are displayed on the right side, the gameboard section.
- Repeat steps until all pairs are added.
Now to play the game, click the Play button.
In this tutorial, you will learn how to create and play a Memorize Activity matching pictures and sounds. The tiles are grouped meaning all the pictures are numbered ‘1’ tiles while the sounds are numbered ‘2’ tiles. You will learn how to upload an image and upload a sound. Before beginning, save eight pictures using the Browse activity, and eight matching sound files. The files can be on a USB stick or in your Journal.
Working in the work space, now with two tile panes.
Repeat steps until all pairs are added.
Now to play the game, click the Play button.
First create a spelling list.
Now in Memorize.
Repeat steps until all pairs are added.
Now to play the game, click the Play button.
To play these games with users on more than one XO, so that the turn moves from one user to the other when a user fails to make a matching selection:
For further information, please see the page Collaborating
There is a rich set of opportunities for extending these games. Memorize could be used in history, biology, music, science, early reading, mathematics and others. The media objects available in Sugar, such as sound files and images, as well as all the media objects available by transfer from a USB, or the internet, mean that this game can be powerful in many educational areas.