This is the turtle art code for Turing Machine. You can also compare this with the Logo code for the same Turing Machine, saved from Turtle Art and commented.
The Start action is the main procedure that clears all previous computation and graphics, puts the Turtle in its default starting position, and then calls for preparation (Setup, Program, Tape) and execution of the Turing Machine.
The Program action followed by the stack1 action writes the program table line by line. This is divided in two so that the segments fit in the Turtle Art workspace. Users who understand Turing Machine programming, or have other example Turing Machines to test, can edit this. For Turing Machine programs larger than this example, use a Python block with a table, so that Program can read values and write symbols in a simple loop, rather than having each individual value appear literally in the code.
The Tape action writes the initial tape. User can change values in repeat statements to change arguments. Longer and more complex tapes for other Turing Machines can be written from Python tables.
The Execute action repeats reading out the next program step until the halt state is reached. It contains added Wait blocks to make the main steps in execution clearer to someone watching. Removing them will of course make the Machine run faster, but will make it much more difficult to follow.
The ToTape action moves the turtle to the current cell on the tape. Startup default is cell 0.
The ToProgram action moves the Turtle to the beginning of the current program row to execute. Startup default is row 1
The WriteCell action writes the current color to the current cell, and moves to the next cell to the right. The Program and Tape actions use this.
The WriteSymbol action writes the current color in the current cell on the tape without moving, as part of executing a line of instructions from the program
The ReadPixel action reads the RGB values of the pixel under the Turtle, and puts them on the stack. It then pops the results and stores them in the variables R, G, and B. This is used for reading program instructions and tape symbols.
The SetValue action finds the value of the current cell’s symbol from RGB numbers provided by ReadPixel.
The SetSymbol action reads the next Symbol to write, from a program table entry in column 2.
The NewCell action moves the head (the Turtle) left or right as directed by the program, and sets the cell number for the new location
At each program step, the Log action writes Step number, Symbol, Move, State, Cell number on a new log line in black, saving and restoring the current Symbol color.